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Question by linelade · Aug 07, 2017 at 12:27 PM · animationcontrollerhumanoidgeneric

2 characters in 1 humanoid?

hey all!

so ive been rigging and animating 2 characters interacting with each other in C4D.

i export them as 1 FBX file to unity.

now in unity their animation is playing fine as generic, but as I want to add animations from other characters on top, id like them to be humanoid. here comes the problem

when configuring in humanoid one character is positioned at 0,0 whilst the other is far away and I cant seem to figure out how to configure them back to their original position?

maybe images can clarify a bit, 1 is the original position i want from generic and 1 is the failed that humanoid suggests

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screen-shot-2017-08-07-at-142720.png (339.6 kB)
screen-shot-2017-08-07-at-142518.png (122.7 kB)
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Answer by FortisVenaliter · Aug 07, 2017 at 04:37 PM

I don't believe you can. Typically, these animations are created separately, and then their times are synced together when playing in the game.

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avatar image linelade · Aug 07, 2017 at 09:27 PM 0
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mm yeah i think you're right.... thanks for the reply!

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