Very bad graphics quality and terrible looking shadows in WebGL build
Is it normal that WebGL build of my game looks much worse compared to Web Player build? In WebGL point lights don't work and shadows are much worse. Is there any way to fix it? In my project settings I have the quality set to fantastic for both. I tested both in Firefox 46 . Before I updated to Unity 3.5.1f it was much worse.
Additional screenshots
Web Player: http://i.imgur.com/CZf5jWh.png
WebGL: http://i.imgur.com/Kdl80jn.png
my quality settings: http://i.imgur.com/rn0qOFk.png
Answer by Pio6 · Jun 07, 2016 at 12:52 PM
I just downloaded Unity 5.4 beta and everything (shadows, fonts, anti aliasing and point lights) now works properly and looks the way it should. I guess updating to Unity 5.4 is the only way to solve this problem.
Your answer
Follow this Question
Related Questions
Asset Bundles misMatch 0 Answers
Trouble with shadows and water 0 Answers
Delaying WebGL player loading until user input 0 Answers
How do i make a save persistent cross players with WebGL 0 Answers