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Question by urvishkathiriya · Jul 13, 2018 at 09:53 AM · renderingperformanceandroid buildframerateprofiling

Rendering overhead on Android

When I try to profile my game in the Editor, it gives me ~250 FPS even with the Editor and Profiler overhead. But when I run it on my Android device, it barely reaches 60. There are barely a few objects in the scene so I don't suppose that can cause too much overhead. My scripts and physics are running at a reasonable framerate. It seems the rendering on Android is taking too much CPU usage. I'm not sure how to fix that. Can anyone tell me what I'm doing wrong in the building process? Thanks in advance.!

The following image shows a screenshot of the profiler for Android Device alt text

The following image shows a screenshot of the profiler for the Editor alt text

screen-shot-2018-07-13-at-31122-pm.png (335.6 kB)
screen-shot-2018-07-13-at-31217-pm.png (350.6 kB)
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avatar image NoDumbQuestion · Jul 13, 2018 at 11:07 AM 0
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https://answers.unity.com/questions/32368/how-do-i-profile-on-an-android-device.html

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