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Question by AlexReverse · Jul 13, 2018 at 08:00 AM · c#jumpspam

Spam jumping.

So I tried to make the player jump but if i press space in the air he still jumps. How do I fix this? Scripts: player script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Player : MonoBehaviour {
     public float maxspeed = 3;
     public float speed = 50f;
     public float jumppower = 500f;
     float size = 0.16f;
     public bool grounded;
     private Rigidbody2D rb2d;
     private Animator anim;
     
     
     void Start () {
         //player movement
         rb2d = gameObject.GetComponent<Rigidbody2D>();
         anim = gameObject.GetComponent<Animator>();
     }
 
     void Update()
     {
 
         anim.SetBool("Grounded", grounded);
         anim.SetFloat("Speed", Mathf.Abs(Input.GetAxis("Horizontal")));
         if (Input.GetAxis("Horizontal") < -0.1f)
         {
             transform.localScale = new Vector3(-size , size , size);
         }
         if (Input.GetAxis("Horizontal") > 0.1f)
         {
             transform.localScale = new Vector3(size, size, size);
 
         }
 
         if (Input.GetButtonDown("Jump") && grounded)
         {
             rb2d.AddForce(Vector2.up * jumppower);
         }
 
     }
     void FixedUpdate()
     {
 
         float h = Input.GetAxis("Horizontal");
         //limiting the speed
         rb2d.velocity = new Vector2(h * maxspeed, rb2d.velocity.y);
         
         rb2d.AddForce((Vector2.right * speed) * h);
 
         if (rb2d.velocity.x < -maxspeed)
         {
             rb2d.velocity = new Vector2(-maxspeed, rb2d.velocity.y);
         }
 
 
     }
 }

groundcheck script

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GroundCheck : MonoBehaviour{
     private Player player;
 
     void Start()
     {
         player = gameObject.GetComponentInParent<Player>();
     }
 
     void OnTriggerEnter2D(Collider2D col)
     {
         player.grounded = true;
     }
 
     void OnTriggerStay2D(Collider2D col)
     {
         player.grounded = true;
     }
 
     void OnTriggerExit2D(Collider2D col)
     {
         player.grounded = false;
     }
 }




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Answer by tormentoarmagedoom · Jul 13, 2018 at 12:55 PM

Good day.

Where are these scripts attached? Post an image of the inspector please. You are using

      player = gameObject.GetComponentInParent<Player>();

So i supose they are not in the same object, they are ina a child and ina parent object.. IF you want to access a a script in the same object, you need

      player = gameObject.GetComponent<Player>();


Bye!

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