Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Horonge · Apr 24, 2014 at 03:14 PM · c#clones

When im instantiating a prefab with c#, it creates more and more clones at once. I only want 1 at a time.

I have a really simple code.

 void Update () {
     if(Input.GetButtonDown("Fire1")){
     GameObject instance = Instantiate(Resources.Load<GameObject>("Pipes")) as               GameObject;
     }
 }

When pressing fire, it will first make one clone of the prefab. Next time it will create 2 clones, then more than 2 clones, and then more and more. After 6 or 7 times it will create over 100 clones at once.

What can be the problem?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
-1

Answer by YoungDeveloper · Apr 24, 2014 at 03:19 PM

Hi, please format your code, there's a button 1010, i did it for you this time.

What comes to your problem, instead of instantiating from resources try from public variable or cache it in Start().

 public GameObject obj; //drag and drop GameObject in inspector
 
 void Update () {
     if(Input.GetButtonDown("Fire1")){
         GameObject instance = Instantiate(obj) as GameObject;
     }
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image perchik · Apr 24, 2014 at 04:02 PM 0
Share

Instantiating from resources is not the problem (and is the standard way of doing it.)

avatar image YoungDeveloper · Apr 24, 2014 at 05:02 PM 0
Share

Yea, i didn't say that was the problem, as i said "try from public variable", if result would be the same it would mean problem is else where or author didn't post whole code.

avatar image
0

Answer by socialspiel · Apr 24, 2014 at 04:01 PM

Where do you have attachted this script?

If it's attached to the prefab you are instantiating then it will have an new instance of this script that will spawn another one and so on..

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by perchik · Apr 24, 2014 at 04:05 PM

It sounds like your script is attached to the object that you instantiate. When you instantiate it the first time, it creates a new object in the scene with the same script. Now when you click, both objects run and instantiates two new ones). Now there's 4... etc

Sounds like you need to move the script to something that is not instantiated every time.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

An OS design issue: File types associated with their appropriate programs 1 Answer

Cant delete clones of prefab 1 Answer

How do you save the position of clone prefabs in a text file? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges