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Question by llmm · Jun 16, 2020 at 02:55 AM · cameramovementrotate object

how to make sure cube doesn't "climb" up wall ?

was wondering how do i make sure it doesnt "climb " up the wall

i followed the tutorial https://www.youtube.com/watch?v=LACgclt-aCM

my cube keep climbing up the wall i dont quite understand

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Answer by Sidd_Code · Jun 16, 2020 at 06:31 AM

Add this code to your to your cube! And assign the same cube to the script!

Write this lines code inside your update function...

 public Game Object cube;
 
 void Update ()
 {
       if (cube.transform.position.y >= 1)
       {
              cube.transform.Translate.position -= new Vector3 (0, 1, 0);
       }
 }


That's it @llmm !

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Answer by llmm · Jun 16, 2020 at 09:27 AM

@Sidd_Code thank you appreciate that :)

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