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Realtime lights causing ugly banding effect
Hi, iI'm working on a game which is procedurally generated, and uses primarily realtime lighting because of this. However, I've noticed that even on high quality settings, realtime lights cause this ugly banding effect that I can't figure out how to get rid of. I'd like to target high-end systems with this game, so if there's a way to improve the quality of lighting and smooth out these errors, I'd love to hear it.
Have you enabled HDR on the camera? It's a precision issue.
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