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Question by
BlankSlates · Jul 11, 2018 at 08:34 PM ·
rigidbody2daddforcecharacter controller
Would you rather set a float for thrust or increase mass for Rigidbody2D , does it make a difference ?
Im working on creating a 2D 1v1 cowboy dueling type game .. Just wondering for the purpose of my curiosity if its better to set thrust to a float or increase mass/gravity to compensate with the thrust set to a int =1 or if it makes any difference.
Comment
Are you trying to slow down the cowboy because his thrust is too high?