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Question by BlankSlates · Jul 11, 2018 at 08:34 PM · rigidbody2daddforcecharacter controller

Would you rather set a float for thrust or increase mass for Rigidbody2D , does it make a difference ?

Im working on creating a 2D 1v1 cowboy dueling type game .. Just wondering for the purpose of my curiosity if its better to set thrust to a float or increase mass/gravity to compensate with the thrust set to a int =1 or if it makes any difference.

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avatar image YBtheS · Jul 12, 2018 at 12:40 AM 0
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Are you trying to slow down the cowboy because his thrust is too high?

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