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Question by $$anonymous$$ · Mar 27, 2017 at 05:50 PM · c#audioaudiosourceaudio.play

Playing multiple sounds at the same time?

I'm working on a 2D 8-ball pool game. In my game, each pool ball has a AudioSource attached. This AudioSource plays a hit sound with a random pitch every time it collides with another ball. However, as far as I can tell, Unity is only playing one sound at a time. I want sounds to overlap each other rather than play in rapid succession. Here's my code:

     public AudioClip ballHit;
     public float audioSpeedModifier;
     public AudioClip ballHit;
     Rigidbody2D rBody;
     AudioSource audioSource;
 
     void OnCollisionEnter2D(Collision2D col){
         if (col.gameObject.tag == "Ball" || col.gameObject.tag == "CueBall"){
             audioSource.clip = ballHit;
             audioSource.volume = rBody.velocity.magnitude * audioSpeedModifier;
             float random = Random.Range (0.7f , 1.3f);
             //Debug.Log (random);
             audioSource.pitch = random;
             audioSource.Play ();
         }
     }

Thanks.

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Answer by IvovdMarel · Mar 27, 2017 at 06:04 PM

The best way to get around this is to use audioSource.PlayOneShot() as opposed to audioSource.Play(). Keep in mind that PlayOneShot requires an audioClip parameter, so you should make a

 public AudioClip hitClip;

and call

 audioSource.PlayOneShot(hitClip);
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avatar image $$anonymous$$ · Mar 27, 2017 at 06:11 PM 0
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Wow, that worked! That was easy. Thanks!

avatar image Xroid · Aug 06, 2017 at 01:32 AM 0
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Thank you.Nice short solution.

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