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               Question by 
               raccit · Aug 03, 2011 at 05:44 PM · 
                mayameshrendererboneskinnedmeshrendererskinned mesh renderer  
              
 
              Skinned Mesh Renderer Importing as Mesh Renderer
I have an FBX file from maya that should have a mesh skinned to some bones but for some reason when I import it to unity I can see the bone structure but all the meshes are just mesh renderers and not skinned mesh renderers any idea what could be causing this?
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              I am having the exact same problem. Did you find a solution?
Answer by Chris Aardappel · Feb 10, 2012 at 07:59 AM
Here's what worked for us, although this was from Max:
Animation = check Bake animation = check Deformations = check Scale Factor 1.0 centimeters Y-UP Binary FBX200900
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