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Cloud Built WebGL Stopped working
I have a game I have been working on for a while. I have cloud build set up to build for WebGL.
I use that build as a way to verify that I have not committed any errors to git.
Sometimes it fails and that lets me know when I forget to commit a file or mess up the build.
It has not failed in quite a while now. I decide to try actually running it the other day and found that even though the build succeeded it doesn't play. I just get a black screen and the logo never appears.
I went back several builds to find the last one that worked.
I can't see anything in the git commit between the 2 that can help me figure out why it doesn't play on WebGL.
It plays fine in the editor and on iOS and Android. I have not really added anything significant other than more screens and logic, but nothing that should cause a failure on WebGL.
I am not sure where to go from here to try to figure it out.
Any ideas?