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Question by Forbidden_Duck · Feb 03, 2017 at 01:47 PM · c#androidtouchtouch controlspong

Android Controls

Hi,

I am making a remake of the game Pong Click Here

This is the Ball Script

 using System;
 using System.IO;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class Ball : MonoBehaviour
 {
     public float speed = 12;
     void Start()
     {
         // Initial Velocity
         GetComponent<Rigidbody2D>().velocity = Vector2.right * speed;
     }
     float hitFactor(Vector2 ballPos, Vector2 racketPos,
                     float racketHeight)
     {
         // ascii art:
         // ||  1 <- at the top of the racket
         // ||
         // ||  0 <- at the middle of the racket
         // ||
         // || -1 <- at the bottom of the racket
         return (ballPos.y - racketPos.y) / racketHeight;
     }
 
     void OnCollisionEnter2D(Collision2D col)
     {
         // Note: 'col' holds the collision information. If the
         // Ball collided with a racket, then:
         //   col.gameObject is the racket
         //   col.transform.position is the racket's position
         //   col.collider is the racket's collider
 
         // Hit the left Racket?
         if (col.gameObject.name == "RacketLeft")
         {
             // Calculate hit Factor
             float y = hitFactor(transform.position,
                                 col.transform.position,
                                 col.collider.bounds.size.y);
 
             // Calculate direction, make length=1 via .normalized
             Vector2 dir = new Vector2(1, y).normalized;
 
             // Set Velocity with dir * speed
             GetComponent<Rigidbody2D>().velocity = dir * speed;
         }
 
         // Hit the right Racket?
         if (col.gameObject.name == "RacketRight")
         {
             // Calculate hit Factor
             float y = hitFactor(transform.position,
                                 col.transform.position,
                                 col.collider.bounds.size.y);
 
             // Calculate direction, make length=1 via .normalized
             Vector2 dir = new Vector2(-1, y).normalized;
 
             // Set Velocity with dir * speed
             GetComponent<Rigidbody2D>().velocity = dir * speed;
         }
         if (col.gameObject.name == "WallLeft")
         {
             SceneManager.LoadScene("RightSide Scene");
         }
         if (col.gameObject.name == "WallRight")
         {
             SceneManager.LoadScene("LeftSide Scene");
         }
     }
 }

This is the Rackets Script

 using UnityEngine;
 
 public class MoveRacket : MonoBehaviour
 {
     public float speed = 30;
     public string axis = "Vertical";
 
     void FixedUpdate()
     {
         float v = Input.GetAxisRaw(axis);
         GetComponent<Rigidbody2D>().velocity = new Vector2(0, v) * speed;
     }
 }
 

Let me know if you need anything else! I just need to know how to add Touch Controls for Android

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avatar image Forbidden_Duck · Feb 07, 2017 at 04:40 AM 0
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Still looking for answers

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Answer by ElsewhereStudios · Feb 03, 2017 at 01:50 PM

Interesting! I might look later, if I remember

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avatar image Forbidden_Duck · Feb 03, 2017 at 02:05 PM 0
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Ok, sweet.

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