- Home /
Trying to set trail renderer color through material is acting strange
So I have a trail renderer whos color I want to change in code dynamically depending on a certain variable. I figured out from an answer on here that I can give the trail a material and change the color in that way--this is working (sort of). The problem I'm having is a really strange one -- the object that has a trail also has a circle sprite, whose color I'm trying to set to the exact same color as the trail. Here's my code:
void Update ()
{
if (Global.yearPassed && (currentColor+1) < Global.ages.Length)
currentColor++;
sprRenderer.color = Global.ages[currentColor];
trail.material.SetColor("_TintColor", Global.ages[currentColor]);
Like I said, this code SORT OF works. Here's the problem: I'm pulling the colors from an array of colors declared in a static class somewhere else. For some reason, the trail's color and the sprite's color seem to be pulling from different parts of the array at certain points--even though as you can clearly see, I'm trying to give them the exact same color. I have no idea why this is happening. Any ideas would be greatly appreciated.
I assume currentColor is static? If both scripts increment the color, then they will not be the same.
Your answer
Follow this Question
Related Questions
Sprite and material not working on buttons 0 Answers
renderer.enabled doesn't work but coloring does 1 Answer
Sprite dots spawn and have their own color, but they only show as wireframes? 0 Answers
Trail Renderer's colors don't apply to material 1 Answer
How can I change the Value of a Color through script? 1 Answer