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Prevent inner edges from being at front
Hi,
I am working on game where I will need simple walls with holes in it. I've modeled all the objectes in Blender and exported them to Unity.
But when I am using my models in game I am getting a strange problem with inner walls of my blocks. By some reason inner walls of my blocks are visible above the top block parts. Here the sample:
Is there any way to prevent it?
Thank you!
wallbug.png
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