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Question by RIw · Feb 23, 2016 at 08:35 AM · c#uidrag-and-drop

Unity UI Drag and Drop - Dragged items are being hovered by their Dropzones

Hello. I'm actually learning the new Unity UI System, and I want to make a simple Dragging in the Grid Layout Group. Dragging is working fine, but Item is under the slot while dragging.

 //DragHandler.cs
 public void OnBeginDrag(PointerEventData eventData)
     {
         startParent = transform.parent;
         transform.SetParent(slotPanel.transform.parent);
         transform.SetSiblingIndex(1);
     }
 
     public void OnDrag(PointerEventData eventData)
     {
         transform.position = Input.mousePosition;
     }
 
     public void OnEndDrag(PointerEventData eventData)
     {
         if (transform.parent == slotPanel.transform.parent)
         {
             transform.SetParent(startParent);
             transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
         }
         else if(transform.GetComponent<RectTransform>().anchoredPosition != Vector2.zero)
         {
             transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
         }
     }
 //DropZone.cs
 public void OnDrop(PointerEventData eventData)
     {
         eventData.pointerDrag.transform.SetParent(transform);
         eventData.pointerDrag.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
     }

I have been trying to set the SiblingIndex in the OnBeginDrag method to bigger than 1. They the draggedItem is displaying well, but OnDrop method doesn't call

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Answer by MehYam · Feb 19, 2017 at 02:30 AM

Just try setting the parent during the drag to something further up in the hierarchy; it should probably be set to the top-level canvas. Worked for me, without any SetSiblingIndex fudging.

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