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Question by nedvdd42 · Feb 27, 2018 at 06:15 AM · uitextprogrammingscorescore system

I have a score displayed constantly in my game, but I can't get it to work for my game-complete screen? Help?

In my game, I have points and doors. When you grab a point, your score goes up by x. When you pass through a door, your score goes up by y. The score is displayed on the top-middle of my game - this all works properly. When you pass through the final door, a white screen fades in, shortly followed by:

Game Complete You Scored: Z

Where Z = your total score and each line is its own seperate text in a UI canvas panel thing. I tried to copy+paste the same script I use to display the score through the game onto the 'Z' text, but it won't work. Please help?

Score (displayed during game) Script:

using UnityEngine; using UnityEngine.UI;

public class Score : MonoBehaviour { public int score; public Text scoreText;

 public void AddScore(int a)
 {
     score += a;
     scoreText.text = score.ToString();
 }

}

Score (displayed after game completed) Script

using UnityEngine; using UnityEngine.UI;

public class FinalScore : MonoBehaviour { public int score; public Text scoreText;

 public void Update ()
 {
     scoreText.text = score.ToString();
 }

}

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avatar image nedvdd42 · Feb 27, 2018 at 07:08 AM 0
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Nvm guys I figured out cause im totes a super genius ;)

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