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               Question by 
               Epsilon_Delta · Jul 08, 2018 at 07:59 PM · 
                animationphysicsroot motion  
              
 
              Why apply root motion breaks physical control of my rigidbody Character, when everything is baked to pose except rotation?
I have a character with collider and rigidbody, which is being controlled by A and D, both keys are adding forces to move character desired way. I want to turn around my character by 180 degrees with nice animation, so I have to use root transform rotation and "Apply root motion" on Animator component. Every other motions are baked to pose. With this settings my physics works in a weird way, my char is somehow slowed down drastically as if there was a massive drag. Any ideas why or how to resolve this? Thanks for the answers.
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              koobas.hobune.stream
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