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               Question by 
               $$anonymous$$ · Jul 08, 2018 at 07:16 PM · 
                animationvrgyroscope  
              
 
              GyroScop problem
At initial position gyroScop script is work perfectly but when i press ui button using GazeInput and switch to another place at the same scene via camera animation, the gyroScript does not respond.
I created empty GameObject and the MainCamera put on empty gameObject. script is written below that is attached to MainCamera.
private Gyroscope gyro;
 void Start () 
 {
     if (SystemInfo.supportsGyroscope)
     {
         gyro = Input.gyro;
         gyro.enabled = true;
     }
     else
     {
         Debug.Log("Phone doesen't support");
     }
 }
 void Update () 
 {
     GameObject player = GameObject.FindGameObjectWithTag ("Player");
     player.transform.Rotate (-Input.gyro.rotationRateUnbiased.x, -Input.gyro.rotationRateUnbiased.y, 0);
 }
 void OnGUI()
 {
     GUILayout.Label ("Gyroscope attitude : " + gyro.attitude);
 }
 
               i will appreciate your help!!
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