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Question by
Cookiemonster04 · Jul 08, 2018 at 04:08 PM ·
c#2dplayer
How do you make a player be still?
Hello all new here I added a rigidbody2D to my player & im guessing that’s whats causing the player to flip around when it collides with something I have my player jumping but it starts to flip is there a way I can make it be still?
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Answer by Paodimelaun · Jul 08, 2018 at 05:04 PM
on the rigidbody settings there's a constraints tab where you can freeze the rotations or positions on certain axis just by clicking on the checkboxes, that makes so you can only change those you've frozen via script. That's probably where's the problem
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