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Question by Ellyot · Apr 06, 2016 at 08:47 PM · androidraycastoptimizationresolutionphysics2d

Some question about making Android game.

Hey guys I'm planning to make Android game ( 2D game ) but I don't know how to deal with several problems ( I don't have any experience with this ).

  1. How I can do auto scalling with mobile resolution or something like this ? At what resolution I should create a game, how to make it look as it should be on every phone.

  2. Should I use Unity collsion system or collision based on raycast ? ( and what about physics good practices etc. )

  3. What about importing assets ? ( compression etc. ) How to reduce the size of the bulid ?

  4. How to do 2D lighting ? ( on sprites )

Links to tutorials, articles are welcome. Very thanks for answers !

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avatar image Owen-Reynolds · Apr 06, 2016 at 08:47 PM 0
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It's better to break things into single questions. When you do that, and think of titles for them, you can usually do a Search and find someone already answered it for you, in an old Q.

If not, your single Qs can help people later, when they Search.

avatar image Ellyot Owen-Reynolds · Apr 07, 2016 at 02:05 PM 0
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Ok so I will ask questions that have not found a satisfactory answer.

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