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Question by varun001 · Jun 21, 2017 at 04:59 AM · unity 52d-platformerscore system

Score is decrementing twice while passing through a collider.

Hi I have a collider through which player will lose 1 point. I implemented the functionality but the score is decrementing twice.

 private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.gameObject.CompareTag("Player"))
         {
             FindObjectOfType<Coin>().DecrementScore();
         }
     }


and this is my Coin class.

     public class Coin : MonoBehaviour {
     
         static int score;
         // Use this for initialization
         void Start () {
             score = 0;
         }
  

    
     // Update is called once per frame
     void Update () {
         
     }
 
     void OnCollisionEnter2D(Collision2D other)
     {
         if (other.gameObject.CompareTag("Player"))
         {
             score++;
             Destroy(gameObject);   
         }
     
     }
 
     public int getScore(){
         return score;
     }
 
     public void setScore(int s){
         score = s;
     }
 
     public void DecrementScore(){
         setScore(score-1);
     }
 
 }

what could be the possible issue? Please help!

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avatar image goutham12 · Jun 21, 2017 at 05:05 AM 0
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might your player had two collieders..

avatar image hexagonius · Jun 21, 2017 at 05:48 AM 0
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Put a log into your colliding code and see what causes the second trigger.

avatar image tanoshimi · Jun 21, 2017 at 08:13 AM 0
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Do you have more than one Coin in your scene? Because you're currently storing "score" as a static variable, which is almost never a good idea and will be shared by all instances of the class.

In the vast majority of game designs, "Score" should be a property of the player, not of a coin.

avatar image varun001 tanoshimi · Jun 26, 2017 at 07:37 AM 0
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Yes, I have more than one coin. I am randomly spawning them own each platform.

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Answer by vtunity · Jun 21, 2017 at 07:20 AM

@varun001 Insert this code in player instead of all coins:

 void OnCollisionEnter2D(Collision2D other)
      {
          if (other.gameObject.CompareTag("Coin"))
          {
              score++;
              Destroy(other.gameObject);   
          }
      }


Make coin as trigger collider. whenevre player hit to any coin player script OnCollisionEnter2D() will called and you destroy coin on first trigger so no chance to call twice. note that player have nonstatic rigidbody2d and remaning all coins with Collider with Trigger and static rigidbody..

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