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Question by Scholand · Mar 14, 2016 at 04:15 PM · c#androidunity 5saveloadsave file

Save/Load Data Android device , Unity , C#

Hey i want to make a Android Game now my step was Save/Load Data. Now i test it on my PC all goes perfect, The Game creates the Saves folder and saves my bool. Then i put the Apk on my Android device. When the game has to save the bool it stands still. (not a freeze frame but it dont go on).

Here the Code i used to save Data:

Save(It will start the method if you win a level): public void SaveData()

 {
     bool nextlevel = true;
 
     if (!Directory.Exists("Saves"))
         Directory.CreateDirectory("Saves");
 
     BinaryFormatter formatter = new BinaryFormatter();
     FileStream saveFile = File.Create("Saves/save.level." + nextScence);
 
     formatter.Serialize(saveFile, nextlevel);
     saveFile.Close();
 }

 

Load(I need load in my Level screen to check if the player has played the level):

             try
             {
                 BinaryFormatter formatter = new BinaryFormatter();
                 FileStream saveFile = File.Open("Saves/save.level." + level, FileMode.Open);
                 
                 nextlevel = (bool)formatter.Deserialize(saveFile);
 
                 saveFile.Close();
             }
             catch (FileNotFoundException e)
             {
                 nextlevel = false;
             }

I hope you can Help me ,thanks for help

I only know this method to Save data if you now a better one and if its go on android to please tell it to me !

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