Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Mancans · Jul 09, 2018 at 06:18 AM · c#time.deltatime

time.deltaTime is not updating to give me an elapsed time

Code below:

The code is trying to capture user inputs for tap, double tap, double tap and hold, hold. To help determine the right input state, I have the standard thresholds for tap inputs, and am trying to capture an elapsed time between when the button is first pressed, and if it is held or pressed a second time. Each time I call time.deltaTime within the loop it returns the same first value (I also tried this with Time.time). I'm not sure if my logic is wrong, if its syntax, if I havent used the loop properly. Hoping for some help as i cant find a solution which fits my needs!

using UnityEngine;

public class PlayerInput : MonoBehaviour { public string verticalAxisName = "Vertical"; //The name of the thruster axis public string horizontalAxisName = "Horizontal"; //The name of the rudder axis

 //Values for VehicleMovement.cs

 int ButtonCount = 0;
 float timePress;
 float elapsedTime;
 float holdThresh = .8f;     // threshold for checking if button is being held
 float doubleThresh = .5f;   // threshold for checking if button is being pressed twice
 float tapWaitTime = 2.0f;

 [HideInInspector] public bool tap = false;
 [HideInInspector] public bool doubleTap = false;
 [HideInInspector] public bool doubleTapBoost = false;
 [HideInInspector] public bool hold = false;
 [HideInInspector] public float thruster;            //The current thruster value
 [HideInInspector] public float rudder;              //The current rudder value


 void Update()
 {
     //If the player presses the Escape key and this is a build (not the editor), exit the game
     if (Input.GetButtonDown("Cancel") && !Application.isEditor)
         Application.Quit();

     //If a GameManager exists and the game is not active...
     if (GameManager.instance != null && !GameManager.instance.IsActiveGame())
     {
         //...set all inputs to neutral values and exit this method
         thruster = rudder = 0f;
         return;
     }

     //Get the values of the thruster, rudder, and brake from the input class
     thruster = Input.GetAxis(verticalAxisName);
     rudder = Input.GetAxis(horizontalAxisName);


     //CAPTURE BUTTON STATE

     if (Input.GetButtonDown("Jump"))
     {
         if (ButtonCount == 0)
         {
             timePress = Time.deltaTime;
         }
         ButtonCount += 1;

         Debug.Log("ButtonCount 1 = " + ButtonCount);
         Debug.Log("Time 0 = " + timePress);
         Debug.Log("holdThresh 1 = " + holdThresh);


         //////Time.time Test statement
         if (ButtonCount == 1)
         {
 
             Debug.Log("elapsed time test 1 time.time: " + (Time.deltaTime));
             Debug.Log("elapsed time test 1 timePress: " + (timePress));
         }
         /////////////////////////


         //Determine if button is held
         if ((Time.deltaTime - timePress) > holdThresh && ButtonCount == 1 && Input.GetButtonUp("Jump"))
         {
             Debug.Log("Holding");
             ButtonCount = 0;
         }
         //Determine if button is double tapped
         else if ((Time.deltaTime - timePress) < doubleThresh && ButtonCount == 2)
         {
             //First determine if double tap is then held
             if ((Time.deltaTime - timePress) > holdThresh && Input.GetButton("Jump"))
             {
                 Debug.Log("Double tapp boost baby!!!!");
                 ButtonCount = 0;
             }
             else
             {
                 Debug.Log("Double tapped");
                 ButtonCount = 0;
             }
         }
         else if ((Time.deltaTime - timePress) < doubleThresh && ButtonCount == 1 && Input.GetButton("Jump"))
         {
             Debug.Log("Tapped");
             Debug.Log("elapsed time test 2 time.time: " + (Time.deltaTime));
             Debug.Log("elapsed time test 2 timePress: " + (timePress));
             Debug.Log("Button Count 2 = " + ButtonCount);
             ButtonCount = 0;
         }
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kalen_08 · Jul 10, 2018 at 09:40 PM 0
Share

i'm pretty sure that GetButtonDown () is only called the frame the button is pushed, if you want it being called every frame the button is held down then you need just GetButton ().

also I your logic is slightly not so logical but i'm busy so i'll get back to you later on that

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by NoDumbQuestion · Jul 11, 2018 at 02:01 AM

like @kalen_08 say:

i'm pretty sure that GetButtonDown () is only called the frame the button is pushed, if you want it being called every frame the button is held down then you need just GetButton ().

You call GetButtonDown && GetButtonUp on the same frame. Inside if && if. Your logic is completely wrong and will not work. Change GetButtonDown -> GetButton will not work. You have to rework the entire things.

Wrong:

  if (Input.GetButtonDown("Jump"))
      { 
        //Button is press down
        if ((Time.deltaTime - timePress) > holdThresh && ButtonCount == 1 && Input.GetButtonUp("Jump"))
          { 
                    //I will never be called because button is pressing down and never up
          }
      }

You could fix this by let if ((Time.deltaTime - timePress) > holdThresh && ButtonCount == 1 && Input.GetButtonUp("Jump")) out of the If (ButtonDown)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

579 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Move player distance forward over time. 0 Answers

Spawning 1 second away from a position 0 Answers

Calculating distance travelled. Not sure what i'm missing.... 1 Answer

Time.deltaTime creating different speeds 1 Answer

Making a timer on the press of a Key 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges