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Question by Borzi · Aug 31, 2013 at 08:36 AM · audiofpsaudio sourcefirstpersoncontrolleraudio priority

Play Audio from different Object

A small and (hopefully) simple question to answer. I have a script where an audio clip is played, but I don't want that audio clip to be played on the object (had I added an audio source), but on my character controller. Anyone know how I could to that?

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avatar image getyour411 · Aug 31, 2013 at 09:00 AM 0
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Can you add an AudioSource to your player?

avatar image Borzi · Aug 31, 2013 at 09:50 AM 0
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Already did. The script is not attached to the player though

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Answer by legion_44 · Aug 31, 2013 at 09:53 AM

You have to do something like this:

 //C# code by Paul Ignasiak
 
 AudioClip clip;
 Transform player;
 
 void PlayAudio()
 {
 AudioSource.PlayClipAtPoint(player.position, clip); //or clip, player
 //cant remember that ;/.
 }
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avatar image Borzi · Aug 31, 2013 at 10:00 AM 0
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Yep this is pretty much the right way to do it. Note: "player" needs to be a vector 3, so a position and not a transform for this to work.

avatar image legion_44 · Aug 31, 2013 at 10:02 AM 0
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Fixed that ;)

avatar image Borzi · Aug 31, 2013 at 10:09 AM 0
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Yes I think it should work like that :)

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