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Question by elias070707 · Nov 20, 2020 at 08:42 PM · 2d gameunity 2d

how can I ceep position z on 0

When I spawn object position z go -8000 and go at the camera.

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Answer by elias070707 · Nov 20, 2020 at 08:46 PM

spawn code using System.Collections; using System.Collections.Generic; using UnityEngine;

public class DeatHoleScript : MonoBehaviour {

 [SerializeField]Transform spawnPoint;
 void OnCollisionEnter2D(Collision2D col)
 {
     if(col.transform.CompareTag("Player"))
     {
         
         col.transform.position = spawnPoint.position;
         
     }
 }

}

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Answer by obsidianz · Nov 20, 2020 at 09:18 PM

 if(col.transform.tag == "Player")
 {
     Vector3 pos = spawnPoint.position;
     pos.z = 0;
     col.transform.position = pos;
 }
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avatar image elias070707 · Nov 20, 2020 at 10:05 PM 0
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Sorry, I´m so starter. How can I specify pos?

Assets\DeatHoleScript.cs(13,13): error CS0103: The name 'pos' does not exist in the current context

avatar image obsidianz elias070707 · Nov 21, 2020 at 11:43 AM 0
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You are probably trying to use the Vector3 pos outside of the if statement. If you define a variable inside an if statement it will no longer exist after you leave the if area.

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