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               Mathpro · Dec 09, 2016 at 02:27 PM · 
                androiddestroyframeratestandard assetsedge detection  
              
 
              Edge detection lagging on mobile devices
I am making a game using the edge detection script from the standard assets and it works fine in the editor. However when I compile it and test it on android it is incredibly laggy and the framerate is very low. I read somewhere that it uses depth graphics which is not supported on android GPU's. Is there a way to still use edge detection on android?
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