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Question by Thaina · Sep 29, 2015 at 03:42 AM · editor-scriptingplatformspecific

How to detect if unity build scene for target platform or editor player

I am using PostProcessScene attribute to hook script build

I want to know if it is building for playing just in editor or it is building for running in target platform

What class or method I could use to specify this information?

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avatar image Umresh · Sep 29, 2015 at 06:20 AM 0
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 EditorUserBuildSettings.activeBuildTarget

This will give you the platform you are building. If you want to run certain script on build platform

 switch(EditorUserBuildSettings.activeBuildTarget)
 {
         case BuildTarget.Android:
                     //your code
             return "Android";
         case BuildTarget.iOS:
                     //your code
             return "iOS";
 }

avatar image Thaina Umresh · Sep 29, 2015 at 03:11 PM 0
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It could give current platform targeting build but it cannot tell that it just running in editor playmode or actually building to device

avatar image ASDUnity Thaina · Jan 25, 2016 at 12:58 AM 0
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BuildPipeline.isBuildingPlayer is what I am looking for.

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Answer by ASDUnity · Jan 12, 2016 at 04:56 PM

Try using BuildPipeline.isBuildingPlayer, http://docs.unity3d.com/ScriptReference/BuildPipeline-isBuildingPlayer.html

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avatar image ASDUnity · Jan 25, 2016 at 12:57 AM 0
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Thanks! BuildPipeline.isBuildingPlayer is what I am looking for.

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Answer by MadDevil · Sep 29, 2015 at 09:11 AM

@Thaina, you can use the pragma like below.

"#if UNITY_EDITOR print("Hello"); #endif "

The code written inside the above pragma will only execute in editor not on the targeted platform.

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avatar image Thaina · Sep 29, 2015 at 03:12 PM 1
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It cannot tell that it is currently build to target platform or just run in editor sceneview. Both are define UNITY_EDITOR when the code is in editor script folder

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