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Question by hakanerunsal · Nov 15, 2016 at 10:32 AM · c#colliders

Scan the child colliders?

Hi. I am working on a game, I have a character which has a lot of animations. I have 5 child collider on character at each side. And each collider has its own pick up animation. http://prntscr.com/d7hybf

Ball spawns at the edge and rolls down. The problem is, I cannot figure out how can I detect the closest ball and play the animation for it. I need something like this;

 for (int i=1; i<6 ; i++)
 {
    if (check if the closest collider to character has a ball in it)
 {
    // if not, dont do anything
 }
     if (check if the second closest collider to character has a ball in it)
 {
   // lets say yes, play the pickup animation depending on colliders index
   // start over from the closest collider
 }
 }

I dont know much about class communication so I dont wanna go for script for every child and send back the index if its collided. Gets so complicated to sort it out. Can anyone help me out?

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