Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CodeTurtle · Jul 25, 2014 at 09:43 AM · capsulecollidercapsuleprimitivesprimitive colliders

How to change the capsule's height without deforming it?

I'm trying to create a primitive capsule gameobject, that changes height and radius when I type in corresponding numbers. However, changing the "localScale" variable will deform it, makes it looking non-capsule-like.

I want to change the height and radius in a way you do it in the CapsuleCollider. However, capsule collider doesn't appear on the gaming view. Is there a way to make the collider show(not only the lines, but filled with color)? Or is there a way to change the height of the capsule without deforming it?

Sorry for my poor English. I would really appreciate your help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Owen-Reynolds · Jul 25, 2014 at 03:51 PM

BTW, the answer is NO. There's no way to make just part of a model stretch (long sides, but not rounded ends.)

The full version of your solution is hand-making a middle part, and a rounded "cap" part. Either way, the trick is that the part you want to stretch is one separate model.

You get the same problem trying to grow a ring. There's no way to scale it twice as big without also scaling it twice as thick. Everything scales together.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by CodeTurtle · Jul 25, 2014 at 12:24 PM

Never mind, I have created the shape I wanted by combining one cube and two spheres.

Still thanks for those who have tried to look for the answer.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SilentSin · Jul 25, 2014 at 12:44 PM 0
Share

I assume you meant a cylinder and two spheres.

This is the only way to do what you want with Unity's inbuilt primitive shapes. I've done this several times while prototyping.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

My capsule character tilts when climbing stairs. 2 Answers

Capsule Collider inside FPS controller not working 1 Answer

Capsule Collider moving through vertical terrain 0 Answers

Drawing capsule gizmos and keeping it with the object scale 2 Answers

Capsule doesnt collide capsule properly 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges