Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by michael 4 · Jul 13, 2011 at 03:46 PM · meshscalecubefaceprimitives

Return a single face from a cube primitive for manipulation

I want to create a cube primitive and scale and re position a single face of the cube while the opposite side stays stationary.

Im sure i can figure out a way to directly manipulate the vertices of the cube, but I was hoping it would be easier to just perform a local scale and position on the entire face instead of worrying about re-positioning each vertex manually.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Mortennobel · Jul 13, 2011 at 04:02 PM

I would think that the most easy way would be to modify the vertices.

Take a look at my blog post about creating procedural mesh in Unity - that should get you started:

http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chris D · Jul 13, 2011 at 04:36 PM 0
Share

Looks like a nice example. Also, for reference, see the $$anonymous$$esh docs here.

avatar image michael 4 · Jul 13, 2011 at 04:51 PM 0
Share

Ok so I have an array that holds the vertices I want to manipulate, intelliSense isnt showing anything that allow me to perform a local scale on just those vertices. Any ideas?

avatar image Chris D · Jul 13, 2011 at 05:34 PM 0
Share

There isn't a convenient command for this kind of thing (that I know of) unfortunately. If you use Vector3.Scale relative to the centroid of the face, that might work.

What I mean is:

  1. convert the world coordinates (that's what you get when you try to get the verts, right? I haven't had much experience with mesh stuff yet..) to local-relative-to-centroid vectors

  2. scale each of those vectors

  3. apply.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Scaling object in Update() causes significant frame rate issues 2 Answers

Character Controller mesh scaling with animations 0 Answers

Creating multiple faces (cubes) 1 Answer

How do I change the size of EVERYTHING? 1 Answer

Scale mesh but keep original uv? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges