Unity Basic Project Lags on Android, works perfect on Editor
Hello,
I am developing an app and though it runs really smooth on Editor and when I export it as an .exe file for Windows, it gets really laggy when I generate the apk and try it on my Android phone. I have read ton of articles, and here is what I made:
- Disabled all shadows 
- Activated Occlusion Culling 
- Set material shaders to Mobile 
- Marked static elements as static and enabled static binding 
Yet with all that, it still lags. Further, my game makes use of only the very basic unity shapes - quads and cubes, mainly. I have one sphere that is rolling, and the camera is following.
At this point, I have a feeling it may be something in the export settings that's just not right (using IL2CCP). I feel like I tried everything, but to no avail. If anyone can help, I will be thankful forever!
Your answer
 
 
             Follow this Question
Related Questions
Unity Editor 200 -250 FPS but Some Mobile Device stuck in my game 0 Answers
MoveTowards used on a path causes lag in build 0 Answers
Random performance inconcistency in Unity with ARCore on Android 0 Answers
unity 5.6 android performance 2 Answers
How to save screenshots to com.company.product folder? 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                