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Question by unity_ngyJlPjCCQykxg · Jul 06, 2018 at 09:17 PM · scripting beginnerrewriting

How to implement automatic ingame script rewriting

Hi, Is it possible to have the script of a Gameobject's component automatically rewritten during the game ? For example, a unit is at place A and its component's script contains the path to go to place B. Once B is reached by the unit, the script is replaced by another script that contains the path to go to C. Thanks.

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Answer by Tobychappell · Jul 07, 2018 at 09:04 AM

You could remove the component that moves the game object from A to B when it reaches B and then Add the second script that moves the game object from B to c using

 Destroy(scriptA) ;
 gameobject.AddComponent(typeof(ScrpitBClassName));

However if you're going to be recycling these id just enable one and disable the other.

Or better yet have instances of both classes that derive from a base class with virtual methods and switch bewteen the current instance like a simple state machine.

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