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Question by csgeorge · Nov 01, 2015 at 10:33 PM · c#collisiongameobjectgameobjects

If Check Colliding GameObject Variable

I'm looking for a way to check a variable in the script of a gameObject my player is colliding with. Here is what I currently have:

 void OnCollisionEnter(Collision collision)
     {
         if(collision.gameObject.tag == "Enemy")
         {
             hitPoints = hitPoints - 1;
         }
     }

What I want is for "hitPoints = hitPoints - 1;" to fire only if the colliding gameObject has the tag "Enemy" and if that specific Enemy instance's own hit points variable is above zero. How would I do that?

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Answer by OncaLupe · Nov 01, 2015 at 11:28 PM

You need to get a reference to the other object's script using GetComponent, then you can access the variable provided it's public.

 void OnCollisionEnter(Collision collision)
 {
   if(collision.gameObject.tag == "Enemy")
   {
     EnemyScript enemy = collision.gameObject.GetComponent<EnemyScript>();
     if(enemy != null && enemy.hitPoints > 0)
     {
       hitPoints -= 1;
     }
   }
 }

Replace 'EnemyScript' with whatever you call your enemy's script.

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