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Question by adrian2256 · Aug 10, 2020 at 06:52 PM · unityeditorprogramming

Instantiate Method won't work a second time.

This is the code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Rendering.HighDefinition;
 
 public class ComponentScript : MonoBehaviour
 {
     public bool enabledTile = false;
     public Vector3 position;
     public bool selected = false;
     public bool floor = false;
     public Material floorMat;
     public Material sel;
     public Material testMat;
     //
     public MeshRenderer mr;
     public BoxCollider bc;
     public Select sl;
     private Grid grid;
     private MeshFilter mf;
     private Meshes msh;
 
     public void Awake()
     {
         grid = GetComponentInParent<Grid>();
         mf = GetComponent<MeshFilter>();
         msh = GetComponentInParent<Meshes>();
         if (floor) { GetFloorPlacement(); }
     }
     public void GetFloorPlacement()
     {
         int x = (int)position.x;
         int y = (int)position.y;
 
         mf.mesh = msh.Floor_top;
         
         //Esquinas
         if (x == 0 && y == 0)
         {
             grid.DebugDrawBox(5, new Vector3(x - 1 * grid.cellSize, 0, y - 1 * grid.cellSize), 2);
             //Corner
             Debug.Log("Create Corner");
             var corner = Instantiate(grid.defaultGameObject, new Vector3((x - 1) * grid.cellSize, 0, (y - 1) * grid.cellSize), Quaternion.identity, grid.transform.Find("Grid Objects").transform); 
             corner.name = "Corner x0y0";
             corner.transform.localScale = new Vector3(grid.cellSize, grid.cellSize, grid.cellSize);
         }
     }
 }


Whenever I create a GameObject containing this script, It will create the corner perfectly. But, If I delete it, and Instantiate it again just the same way I did with the previous one, the corner does not appear. The Debug.Log that is just before the Instantiate method does work perfectly, tho I dont know why.

I have searched for quite a long time over the Internet and some other Discord servers, and I havent found a solution yet.

Thanks for reading!

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