Question by 
               unity_yCl73dUSuMVAzg · May 20, 2020 at 02:57 PM · 
                c#unity 2d  
              
 
              Instanciated objects can only be seen if they were instanciated while looking to the left.
What i mean by this, is the fact that the sprite is instanciated everytime, however, i can only see them if I instancate them while looking to the left: 
Here are my scripts: (I know they are bad) using System.Collections; using System.Collections.Generic; using UnityEngine;
 public class Movement : MonoBehaviour
 {
 
     public int moveSpeed = 2;
     public int jumpSpeed = 2;
     public Rigidbody2D rb;
     public int onGround = 2;
     public GameObject parent;
 
     void Update()
     {
         Jump();
         Rotate();
     }
 
     // Update is called once per frame
     void FixedUpdate()
     {
         Vector3 movement = new Vector3(Input.GetAxis("Horizontal") , 0 , 0);
         transform.position += movement * Time.fixedDeltaTime * moveSpeed;
     }
 
     public void Jump()
     {
         if (Input.GetButtonDown("Jump") && onGround > 0)
         {
             onGround--;
             rb.AddForce(new Vector2(0f , jumpSpeed), ForceMode2D.Impulse);
         }
     }
 
     void Rotate()
     {
         if (Input.GetKeyDown("d"))
         {
             transform.rotation = new Quaternion(0 , 0 , 0 , 0);
             parent.transform.GetChild(1).gameObject.transform.rotation = new Quaternion(0 , 0 , 0 , 0);
         }
         if (Input.GetKeyDown("a"))
         {
             transform.rotation = new Quaternion(0 , 180 , 0 , 0); 
             parent.transform.GetChild(1).gameObject.transform.rotation = new Quaternion(0 , 180 , 0 , 0);
         }
         if (Input.GetKeyDown("a") && Input.GetKeyDown("d"))
         {
             transform.rotation = new Quaternion(0 , 0 , 0 , 0);
         }
     }
 }
 
               Shooting:
 using UnityEngine;
 
 public class Shoot : MonoBehaviour
 {
 
     public Transform firepoint;
     public GameObject bullet;
 
     void Update()
     {
         if(Input.GetButtonDown("Fire1"))
         {
             BulletCommitShoot();
         }
     }
 
     public void BulletCommitShoot()
     {
         Instantiate(bullet , firepoint.position , firepoint.rotation);
     }
 }
 
               Ground Checking script:
 using UnityEngine;
 
 public class CheckGround : MonoBehaviour
 {
     
     public Rigidbody2D rb;
     GameObject player;
 
 
     void Start()
     {
         player = gameObject.transform.parent.gameObject;
     }
 
     private void OnCollisionEnter2D(Collision2D collision) {
         if (collision.collider.tag == "GTL")
         {
             player = gameObject.transform.parent.gameObject;
             player.GetComponent<Movement>().onGround = 2;
         }
     }
 }
 
               Sorry for having long question. Yeah
               Comment
              
 
               
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