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This question was closed Jul 07, 2018 at 09:02 PM by DoodleDudeStudios for the following reason:

Question is off-topic or not relevant

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Question by DoodleDudeStudios · Jul 06, 2018 at 06:13 AM · 2d2d-platformerplayers

Dont Remove Player 2 On Accident.

Hello, I am making a local co-op game to play with 2 people and it is structured like a metroidvainia. Right now I am running into an issue where my code will remove the second player because player 2 uses the same code. I was wondering how I can make sure the game will keep both player one and player 2 and remove the duplicates of player one and two. Thank you.

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Answer by tormentoarmagedoom · Jul 05, 2018 at 07:12 AM

Good day.

I supose is then a muktiplayer with networking.

You have the hasAuthority value to know if the instnce is the "owner"of the object

Bye!

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