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Error: An invalid object handle was used
Hi,
I am getting this error sent to me from the device (iOS). This happens sometimes on remote (as in not mine) devices, I cannot reproduce it, and it happens at the beginning of the game.
There is no trace attached to it.
A google search hints that it may be related to FMOD or other sound function.
Anyone else seen this?
I really doubt it is F$$anonymous$$OD. Could you pleas elaborate on what your game/software do? Does it utilize any third party plugin, networking or anything extraordinary?
Nothing extraordinary - its a game with not too many plugins. The only "heavy" plugin I am using is $$anonymous$$amcord. But the game only started reporting these errors when I built with Unity 4.2, prior to that I had no issues and never seen this error.
Why do you think its not F$$anonymous$$OD? On google, all pages that mention this error either talk about F$$anonymous$$OD or sound.
I guess I'll take it back what I said, apparently this appears to be rooted in F$$anonymous$$OD. I was just personally sure I have seen the same error somewhere else.
But I understand what you mean, with a quick google search, plenty of results comes up with the error message related to F$$anonymous$$OD.
Could you try build the project without any sound? Disable all AudioSources / Listeners and build it again, to see if the problem even arises from there?
Thanks. But no, building anything at this point is not practical, simply because I do not see this error on my device, but rather on remote, unknown devices. I did send an email to the nice guys at $$anonymous$$amcord, because this is the only suspect at this point.
I am also getting this error sent to me from a Windows 8 PC at the beginning of a new level of a game (intermittently, and only in a certain level).
The error only happens on this one device. I will try to get access to it and investigate.
An error occured that wasn't supposed to. Contact support.
(Filename: Line: 276)
An invalid object handle was used.
(Filename: Line: 313)
An invalid parameter was passed to this function.
(Filename: Line: 316)
This 'answered' question also seems related: http://answers.unity3d.com/questions/662234/how-do-i-get-rid-of-fmod-errors-in-the-console-an.html
(Currently using Unity 4.3.3f1) (I am not using $$anonymous$$amcord or too many other plugins either)
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