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Accessing 'Pitch Shift DSP' property in FMod
So I want to access the Fmod's 'Pitch Shift DSP' property through C#? I want to increase/decrease the tempo of the music, but not change the pitch.
I'd be grateful if someone can help!
Answer by savetruman · Jan 13, 2012 at 01:47 AM
Unity 3D only comes with a basic implementation of FMOD's underlying runtime. You cannot access FMOD's Pitch Shift DSP without implementing the entire FMOD Designer API. Which means you have to pay FMOD a license fee for the use of Designer in your game. If you check out the Unity API for AudioSource, you'll see all of the variables you can modify.
http://unity3d.com/support/documentation/ScriptReference/AudioSource.html
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