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Question by clabe45 · Jul 04, 2018 at 12:21 AM · transformpointbonearmature

Get tail end of armature bone with script

I'm trying to find the other end (not the origin) of a bone imported from blender, so I can place an item in my character rig's hand. I tried boneTransform.TransformPoint(1, 1, 1) but that doesn't appear to be in the correct place. How can I do this?

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Answer by clabe45 · Jul 04, 2018 at 12:52 AM

Okay, my transform was rotated in just a way that transforming the point (-1, 0, 0) returned the end point of the bone. This was because the blender import rotated it 90 degrees around the x-axis along with a bunch of other rotations from rigging. I looked at the red, green and blue arrows and eyed that translating along the x-axis was what I wanted, though there is probably a better programmatic way that I'm missing. And forget (1, 1, 1), it's really (0, 0, -1) (forward) but then skewed by the rotations of the transform.

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