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Question by Endercry365 · May 23, 2019 at 06:39 PM · movement2d gameenemy aipixel

Enemy Is not moving

In my 2D pixel RPG, I have a slime enemy that i am currently just trying to get it to move in random directions. For some reason, it is not moving at all. if you can help me fix this problem i would appreciate it greatly.

Here is my code:

 public float moveSpeed;

 private Rigidbody2D myRigidbody;

 private bool moving;

 public float timeBetweenMove;

 private float timeBetweenMoveCounter;

 public float timeToMove;

 private float timeToMoveCounter;

 private Vector3 moveDirection;

 // Start is called before the first frame update
 void Start() {

     myRigidbody = GetComponent<Rigidbody2D>();

     timeBetweenMoveCounter = timeBetweenMove;

     timeToMoveCounter = timeToMove;

 }

 // Update is called once per frame
 void Update() {
     if (moving) {

         timeToMoveCounter -= Time.deltaTime;

         myRigidbody.velocity = moveDirection;

         if (timeToMoveCounter < 0f) {

             moving = false;

             timeBetweenMoveCounter = timeBetweenMove;

         }

         else {
             timeBetweenMoveCounter -= Time.deltaTime;

             myRigidbody.velocity = Vector2.zero;

             if (timeBetweenMoveCounter < 0f) {
                 moving = true;

                 timeToMoveCounter = timeToMove;

                 moveDirection = new Vector3(Random.Range(-1f, 1f) * moveSpeed, Random.Range(-1f, 1f) * moveSpeed, 0f);
             }
         }
     }
 }
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Answer by highpockets · May 23, 2019 at 08:57 PM

Doesn’t look like you are setting the bool “moving” to true at the start which I think you meant.

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