Trouble with Unity Restarting light bakes when clicked on
Unity version: 2018.3.1 So we are using progressive light mapper which works fine except for one very irritating 'feature.' When I click to generate a bake if I then move immediately off unity and onto a different programme/app etc and leave unity untouched it will eventually finish it's light bake. However clicking on unity (anywhere) will cause the current bake to re-start, meaning that whilst light baking no other work can be done on the project. Obviously this is a massive waste of time for all involved. Was wondering if anyone else has experienced this issue and if so how they have managed to fix it?
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