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Question by HammerBG · Jul 03, 2018 at 02:19 PM · meshspritealphaspriterenderertransparent shader

Transparency between mesh a cube and a sprite

Im trying to understand why my sprite and mesh do not want to work together :)

The green ball is the sprite, the white square is a default cube and the gray-ish thing is my custom mesh that i create on runtime based on some values.

alt text

As you can see the cube and the mesh have no problems working out their transparency, but the sprite doesnt agree.

Obviously i am doing something wrong, but what? :)

I am using a custom vertex lit alpha enabled shader for my mesh that can be found here: https://pastebin.com/bcrfmLJ0

Any thoughts or help would be appreciated :)

screen-shot-2018-07-03-at-170427.png (3.8 kB)
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