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Question by Lukamyte · Sep 11, 2013 at 11:26 AM · collideraigravity

Object floating and going through walls/ground.

In my game I have a character that I want to follow the player, but the character(a zombie), both floats and can go through terrain, walls, the player etc. Here is the code that I have.

 var PlayerLocation :  Transform;
 var AppliedGravity : float = 20;
 var Speed : float = 5;
 
 private var CurrentTransform : Transform;
 private var Character : CharacterController;
 
 function Start(){
     CurrentTransform = transform;
     Character = GetComponent(CharacterController);
 }
 
 function Update(){
     
     if(CharlieDetect.EnemySee){
         animation.Play("Walk");
         transform.position = Vector3.MoveTowards(transform.position, PlayerLocation.transform.position, Speed);
         transform.LookAt(PlayerLocation.transform);
     }
     else{
         animation.Play("ArmatureAction");
     }
 }
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avatar image meat5000 ♦ · Sep 11, 2013 at 11:48 AM 0
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Have you put a rigidbody and collider on it?

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Answer by cod · Sep 11, 2013 at 11:59 AM

just add a collider to your zombie

EDIT: i'd add a rigidbody to the zombie and move him with rigidbody.addforce rather than vector3.movetowards, as translating a object with collider and rigidbody modifying its position can make the collision seem weird and innatural

Hope this helps

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avatar image Lukamyte · Sep 11, 2013 at 07:03 PM 0
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Thanks for the help, it worked, but how do I make the character move forward on the local axis, not the global one?

avatar image cod · Sep 11, 2013 at 08:13 PM 0
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well, if u are using a rigidbody just add

 rigidbody.AddForce(transform.forward*_power)

where rigidbody is your zombie's rigidbody and _power is... the power u want to apply

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