- Home /
Locking movement to one axis only (3D game)
Hi guys, quick question here.
I've looked around and tried different methods for this, but none seem to work. So here's the deal. I'm making a game where you can only move back and forward, no side movement and no turning around with the mouse, I'd like the movement independent from looking around. I can't think of any examples, so it's harder to explain.
It's a fencing game, so imagine fencing. Moving forward and back on a strip, and for obvious reasons I don't want the mouse to do a 360 turn, only a limited turn. (So you don't loose eye contact with your opponent)
I hope someone can help.
Thanks,
Jamie!
What approaches have you tried? Have you tried adding a Character Controller to your player and scripting movements based on the input that way?
I've tried altering the First Person Character Controller and using other scripts, none seem to work! They more than likely do and I'm just doing something wrong.
I think you need to be more specific about what you've tried and what problems you ran into. If you are using FPSInputController, you should have a Character$$anonymous$$otor script on the player for which you can set $$anonymous$$ax Sideways Speed to 0, disabling sideways movement.
I tried that and for some reason it stopped all movement, I changed sideways speed to 1 and moved again, but could still go sideways. Also, movement follows the mouse (different problem though for a later date)
Answer by bloodluss1445 · Mar 29, 2014 at 03:28 PM
Hey, I had the same problem, but I am doing a 2D game using the first person controller (I am a noob here) and I tried the same thing you did, then, after, I set sideways movement to 0.01. It worked, kind of, it is REALLY slow, and depending on how smart your AI is (or if it is online) that should be enough, but I too am looking for a way to disable it completely.
Your answer
Follow this Question
Related Questions
Mouse Click Based Movement/Actions & 2D Sprite Rotation in 3D Space 0 Answers
Mouse Swipe and Code Efficiency 0 Answers
Canduct and movement of an enemy 0 Answers
Movement along X and Z axis... 2 Answers
Moving a gameobject with mouse 1 Answer