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Question by Rezerv · Feb 21, 2015 at 08:23 PM · 2dtransformflip

How to flip parent without flipping child game object?

Im quite new here and don't know how to do this. I've tried adding scripts to the child game object, rotating them in player controll script and ect. here is the code i use

 void flip(){
         faceRight = !faceRight;
         Vector3 scale = transform.localScale;
         scale.x *= -1;
         transform.localScale = scale;
 
         }

If your doing this not via transform.localScale I would appreciate if you left the full function code

Any help would be appreciated!

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avatar image karljj1 · Feb 21, 2015 at 08:25 PM 2
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Children will always take on the property of the parent. You could flip the parent and then flip all the children back. Unparent the children, flip the parent and then re parent them or don't have them as children, perhaps create an other GameObject which has both the parent and children as children ins$$anonymous$$d.

avatar image vintar · Feb 21, 2015 at 08:27 PM 3
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I agree with karljj. Add an empty gameObject and have your current parent and children as children of the new gameObject, then just have the script to flip on the parent object.

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