Loading a variable set of gameobjects into a scene for a 2D game
So as the question says i'm trying to load a bunch or GameObjects that can be different each time into a scene. It's an RPG type game where you can change the characters in your party and then do quests. The aim would be to have a scene to set up the party and record what characters are in it and then load them in the quest scene. Atm the system i'm trying is saving the GO to be loaded in the resources. Then using an invisible GO to load these from the resources and instantiate them into default empty GO in the scene. The problem i'm having is that i also load the action buttons this way, and doing so the relation between character and button is lost (maybe i'm instantiating the GO in a no proper way, since they create a clon instead of refreshing themselfs).
Thanks for your time in advance and also feel free to share other ways to load all the needed info into scene if they are more accurate that the one i'm trying to use.
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