After reloading my scene Lerp() doesnt work properly.
I'm using : transform.position = Vector3.Lerp(transform.position, destination, speed * Time.deltaTime);
While all Values are correct the function prints transform.position.
Please help me.
What you say have no sense.
Check the values of all variables when is executing it, in all frames, by a Debug.Log of each variable, to see you have no 0. And you are using your "speed" int he "t" celements of the funciton, when this is a vlaue from 0 to 1 to define the proximity to the 1st element or the 2nd
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