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Question by geoffNoCode · Mar 29, 2017 at 02:53 PM · crashshadow

GenerateCombinedDynamicVisibleListJob crash (Shadowculling.cpp?)

Several users are reporting an access violation crash in the 3rd level of our game. For those experiencing the crash, it seems to be intermittent to 100% reproducible.

...The problem we are having is that we cannot reproduce the bug at all on our machines. The crash doesn't happen at the exact same point each time, but they are all within a few minutes of each other.

From looking at the minidump files we've been sent, the crash always occurs on the same instruction:

<..>

GenerateCombinedDynamicVisibleListJob:

00007FF777645880 48 83 EC 28 sub rsp,28h

00007FF777645884 80 79 70 00 cmp byte ptr [rcx+70h],0

00007FF777645888 4C 8B C1 mov r8,rcx

00007FF77764588B 74 2F je GenerateCombinedDynamicVisibleListJob+3Ch (07FF7776458BCh)

00007FF77764588D 48 8B 81 B0 06 00 00 mov rax,qword ptr [rcx+6B0h]

00007FF777645894 4D 8D 88 E8 06 00 00 lea r9,[r8+6E8h]

00007FF77764589B 49 81 C0 C8 06 00 00 add r8,6C8h

crash>>>00007FF7776458A2 48 8B 88 C0 03 00 00 mov rcx,qword ptr [rax+3C0h]

I seem to recall that GenerateCombinedDynamicVisibleListJob(CullResults*) was a part of shadowculling.cpp.

Does anyone have any more information / know of a workaround to this problem?

Many thanks for your help.

Geoff

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