2D timeline starts from different location
Is it possible that game object everytime has different start location but it moves to the exact position using timeline? Example: Mario finishes level in the middle of the pole and then he gets down, or he just touches highest point and still gets down to ground.
Because my game object just cuts down to ground.
P.S. I am using 2018.4.3f1 version
Answer by seant_unity · Jul 23, 2019 at 02:32 PM
One solution would be to set the ease-in on the first timeline clip on an AnimationTrack on the Timeline. It should transition from the current position to the animation defined by the track. If you are using 'infinite mode' to define the clip, convert it to a clip track first.
I am new on unity and trying this out, but i dont think it will help me. What I need that my Gameobject to change his Y position(it can vary) gradually to exact position.
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