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Question by WesterlyCarrot9 · Mar 11, 2013 at 06:37 PM · c#movementplayervector3enemy

EnemyHover Script Error?

So i have this script here:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyHover : MonoBehaviour
 {
 public GameObject player;
 public int attackRange;
 
 void OnMouseOver()
 {
 if (Input.GetMouseButton(0))
 {
 if (Vector3.Distance(player.position, transform.position) > attackRange)
 {
 [Here put the code to move player towards a target, I recommend making a "Movement" script that goes on the player and here you call a function on the Players Movement Script to move him to this object]
 [PsuedoCode]
 player.GetComponent().Move(transform.position);
 }
 else
 {
 [Here put the code to attack, I once again recommend creating an "Attack" script and adding it to the player and calling a function on it that makes it attack, also stop the player from moving]
 
 [PsuedoCode]
 player.GetComponent().StopMovement();
 player.GetComponent().attack(gameObject);
 }
 }
 }
 
 }

For the Movement code i use transform.position = Vector3.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime); but i get so many errors with it alone. What am i doing wrong? What i want to do is have the player attack the enemy when i press the left click on the enemy and also stop at a certain distance before the enemy.

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avatar image programmrzinc · Mar 11, 2013 at 07:28 PM 0
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Please specify what script error you are getting.

avatar image Benproductions1 · Mar 12, 2013 at 02:00 AM 0
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Please format the script!

avatar image WesterlyCarrot9 · Mar 12, 2013 at 04:00 AM 0
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Alright so i make the script like this:

using UnityEngine; using System.Collections;

public class EnemyHover : $$anonymous$$onoBehaviour {

 public GameObject player;
 public int attackRange;
 
 void On$$anonymous$$ouseOver(){
     if (Input.Get$$anonymous$$ouseButton(0)){
         if (Vector3.Distance(player.position, transform.position) > attackRange){
         transform.position = Vector3.$$anonymous$$oveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
         player.GetComponent().$$anonymous$$ove(transform.position);
         }
     }
 }

}

And i get the errors seen in this screenshot. I know about the variable errors i get. I think i can fix them those myself :P

http://imageshack.us/photo/my-images/703/52829458.png/

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